by Newt | Dec 31, 2016 | 23 Days of Monkey, 2nd Incarnation Development
Today we look at player Immortal creation. This character generation example follows the new character generation method of five story steps. Each step is played out one to one with the player, and you go round the table doing each step with each player before moving...
by Newt | Dec 30, 2016 | 23 Days of Monkey, 2nd Incarnation Development
One of the persistent misconceptions about the first edition was that it was only suitable for one shot play. Partly this was because I assumed that everyone was familiar with the story of The Journey to the West, which is turns out not to be the case. Most players...
by Newt | Dec 29, 2016 | 23 Days of Monkey, 2nd Incarnation Development
Today I will quickly show you how the game’s rules work. Most actions that the player Immortals attempt can be resolved using common sense; there isn’t any need to use the rules in this book. Simply by talking it through between players, the action will be...
by Newt | Dec 28, 2016 | 23 Days of Monkey, 2nd Incarnation Development
We’ve reached just over the half-way point of our journey to the Kickstarter for Monkey the 2nd Incarnation, which opens in 11 days on 8th January. Time to take a brief look at another stretch goal. The Ministry of Thunder, an adventure book for Monkey:...
by Newt | Dec 27, 2016 | 23 Days of Monkey, 2nd Incarnation Development, TV & FILM
The Pilgrims have started their Journey to the West! They seek the missing scrolls of Buddhist Cannon that will help bring harmony and order to the Dragon Empire. Demons know this and fear this. Not only do they attempt stop the Tripitaka, Monkey, Sandy and Pigsy in...
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