by Newt | Dec 26, 2016 | 23 Days of Monkey, 2nd Incarnation Development, TV & FILM
After yesterday’s over indulgence, that is the British Midwinter Festival there’s only one thing I can post about today my favourite character from Journey to the West…… PIGSY!!!!! Pigsy , an ex-Marshall of the Heavenly armies kicked out of the...
by Newt | Dec 25, 2016 | 23 Days of Monkey, 2nd Incarnation Development, Convention Games, Kung Fu Christmas
This an introductory scenario for Monkey, that I’ll be including in the main rulebook if he Kickstarter funds as one of the Stretch Goals. The following is the pitch I gave when i ran it Furnace 2015 a UK convention in Sheffield held during October. If you see...
by Newt | Dec 24, 2016 | 23 Days of Monkey, 2nd Incarnation Development
If you’ve been following the 23 Days of Monkey so far you’ll be noticing the wonderful new art that artist Peter Frain has already done for the book, prior to the Kickstarter opening (well its a good idea to have something to show when one of your selling...
by Newt | Dec 23, 2016 | 23 Days of Monkey, 2nd Incarnation Development, TV & FILM
As well as rereading the 1000+ page 4 volume 100 chapter translation of the Journey to the West by Antony Wu published by University of Chicago Press, which is a very complete and detailed version of the novel compared to the large number of abridged versions out...
by Newt | Dec 22, 2016 | 23 Days of Monkey, 2nd Incarnation Development, TV & FILM
In Monkey all the player characters are innately magically because of their immortality. They can all fly and shape-change into human form by default. Every magic power is broad in its scope defined by its name/description but with a critical limitation where the...
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