This following fragment is from the Narrator’s advice chapter, where I talk briefly about the tricky issue of presenting the setting information. For many role playing games, setting information is portrayed as an unassailable beacon of truth. For many reasons, this isn’t the case in Monkey. If you want to learn why and how the game deals with this, read on:

The biggest mistake I made in presenting the first version of this game was that I expected everyone to have read the novel and be on the same page with their appreciation. I believed, wrongly, that there was a homogeneous presentation of Monkey King, mainly because I had only been exposed to a very limited selection of the adaptations of the tale (mainly the 80s Japanese TV Series and the Arthur Whaley translation Monkey). This assumption was a mistake since the Monkey King is a Chinese culture hero, in the same way as Robin Hood is to the English, and there are numerous TV series, films, comics and translations of the novel. Some of them stick faithfully to the book, and some are the creator’s take on the tale. The sources that I give in the Bibliography section of the game are the sources I pulled on when putting together this second incarnation of the game. It’s a much broader selection of media, which has had an enormous impact on how the game is written, from the narrative frameworks, the assumptions surrounding the non-player immortals, to the game mechanics themselves. It’s still just a drop in the ocean of the massive body of work that’s been worked on and reinvented over hundreds of years.  Thousands if you take into consideration that the Journey to the West incorporates earlier folk tales that have blended with the historical journey of the real life ‘Tripitaka’ who travelled the Silk Road to India to collect the lost scrolls of Buddhism.

Your experience with the Tale of the Monkey King may be different than mine. It might be more detailed, or this may be that this is the first time you have come across him. The important thing is that you don’t let your level of knowledge put you off. Read the book, follow the rules and guidelines and play the game. Between you and your players co-creating the story of your little band of Pilgrims as they go to Inidia to collect the lost scrolls.