A weekend of Monkey Magic!

A couple of weekends ago it was time for the biannual Continuum gaming convention at Leicester University in their lovely leafy student village in Oadby.

Friday

Arrived safe and sound just after lunch after a faultless drive down from the North of England, with driver Lynn avoiding the traffic jam as long-distance commuters return to the south for the weekend. Quickly unloaded the car and set up the Magic Stall, which was selling our games all weekend, upstairs in Room D101 where we were running games for the entire weekend. A quick chat to a few folk and then it was time for the first of my Monkey games.

Bamboo Woods

This game is going to be in the Monkey Companion. It’s a short game, designed to run in 2-3 hours. If you are familiar with the Quickstart adventure If you see Buddha on the Road, it’s a similar sort of length.

In this adventure the Pilgrims were deep a vast Bamboo forest in the wilderness, travelling towards India. The players dealt with an isolated village of scared villagers, a group of falsely accused forest spirits and the fire-starting demons who were behind the destruction of the bamboo. Giant firebreathing Demons were bested and sent to the 10 Courts of Hell for judgement by King Yama (there was a suggestion that they would find gainful employment there punishing the wicket).  Triumphant, the Pilgrims, continued with their Journey to the West.

After the game, one of the players Lloyd challenged me to reduce the hour-long monologue I currently use to introduce the game to a blindingly fast ten minutes. I was thinking along these lines, and I regularly introduce the nuts and bolts of the game online in concise terms, so challenge accepted!

Journeying West (again) seminar

Unfortunately, there had been a bit of a mix-up, and I thought I was doing this Making of Monkey 2 talk on Saturday night. So I had to think fast, change track ( I thought I was running Monkey at the table again) and present this talk, to a small but attentive crowd. Despite going off on one and telling one of my favourite Kung Fu stories I managed to keep it within the hour time limit, with time for questions at the end!

View the talk’s presentation in Google Slide

Also of note, Dan Barker ran a Monkey-Glorantha crossover, “Monkey ruins – Everything” which he’s writing up for a future issue of Hearts in Glorantha. Apparently, there was much fun Monkey-Business 😊

Saturday

After a much-needed breakfast at the venue and a walk to stretch the legs and quieten the mind, I was ready for the morning session of Monkey.

Hopping Vampire Mayhem

I opened up with the new improved and to the point 10-minute pitch to the game, which I’ll share as a download when I’ve written it up (check back next Monday). Not only did it save my voice, but it got the players hot and ready to go!

This is another adventure that is going in the Monkey Companion later this year, and it’s another 2-3 hour standalone. A dusty town and with a plague of one-legged undead was what greeted the foot store pilgrims. After rescuing a small girl from her undead granny, the party had a quick chat with the assist mortician who advised them to find his master, a Taoist Sorcerer, who had gone into the forest surrounding the town in the direction of the mountains to the west. Despite blundering about the Pilgrims found the Sorcerer, who promptly told them the source of the dead was an old tomb of a local king which had been disturbed by his ex-wife, who he had foolishly taught the magic arts to before she promptly ran off to do evil acts for personal gain. The ex-wife was guarding the entrance to the King’s tomb, sitting atop a magic mountain made of coffins. Supercharged with magical energy, pulled up from the Earth using the art of Feng-Shui, the Sorcerer told the Pilgrims that if they wanted her out of the way, they needed to gather up wood from the surrounding forest so that the Sorcerer could build a taller magic mountain than his ex-wife’s. A quick scrabbling for wood by the characters and minutes later a quick build by the Sorcerer and he had indeed a more prominent Magic Mountain which blew his ex-wife into bits! The Pilgrims then ran into the tomb, where hopping corpses assaulted them and after brushing them aside dealt with the Chief Vampire and his guards. Clemency was called for, as the Pilgrims sensed correctly that the villainous Ex-Wife had raised the King and his attendants, and the adventure ended with the tormented spirits peacefully being released into Heaven.

A quick lunch of Veggie Burger and Chips from the main dining hall, which was adequate to put hunger at bay, and then it was time for…

The Mega Monkey!

This afternoon game was our second time out with the three table version of the MM running the Mandate of Heaven. Except we only ran Heaven (Lynn) and Hell (myself) because John who was due to run Earth was not feeling well and retired for a well needed afternoon nap.  A longer more involved game, with both tables running the full four hours, than the two sessions I ran before it. It was also uncomfortably hot. I usually schedule comfort breaks every forty-five minutes, but here it was every 15-20 minutes, to ensure people didn’t pass out from the heat! We got through the game, and it was to the player’s credit that they were enjoying themselves enough to soldier on through the heat.  Both tables had fun, with loud roars of laughter coming from Lynn’s Heaven table at regular intervals and the report that the players were keen to play on the other tables at some point.

For tea, I and regular d101 helper Guy Milner had a walk up to Oadby town centre to go to a local curry house and have a well-earned break from the con. Then an evening socialising and staying up waaaaaaaaaaaaaaaaaaaay too late.

Sunday

Was a quieter day since I wasn’t running Monkey. I got to play in Guy’s Blade In the Dark game, which was ace. There was Monkey being run, If you see Buddha on the Road run by Gwen Mott in the afternoon and by the big smiling faces I encountered later as I came up after it had finished to tear down the D101 Magic stall it went well. I was busy chilling out, catching up with old friends and making sure the last of the modest pile of Monkey that I brought with me found their homes.

Then it was the Closing Ceremony and quick drive home up the M1 to Oldham, just in time to put my children to bed.

Overall Continuum was brilliant. I’ve not been for a good six years due to the family commitments, but this year I wanted to do it to celebrate Monkey’s release in a big way. I feel I this did in a big way, and with 7 Hills back in April and Furnace last year, where we ran the Mega Monkey for the first time, I feel that Monkey is back in a big way. It’s an easy fun game I can run at the drop of a hat, yet also supports more complex games like the Mandate of Heaven, and all I see is happy players in its aftermath.

It might be cold and rainy outside, but it doesn’t have to be inside

So said one of my Kung Fu teachers many moons ago, when we turned up with long faces, and miserable spirits to class one cold January evening. I then went on to have one of the most fun and enjoyable classes I ever had. As a result, I find that sentence a nice little effective pick me up that never fails to work for me. It’s also quite true of the current state of Monkey and related projects. Its been a while since I posted anything here, back in November, and it might seem that after the excitement of the Kickstarter a year ago things have cooled off. Not so. These updates over at the Kickstarter pages explain how hot things are getting:

Read the posts for full details, but the short of it is the main Monkey Rule Book is now 88% fully through its first editorial/proofing pass, we are art complete, so layout and final check are all that stands between release in Feb for backers/March for general release.  Mandate is not far behind, so I anticipate that should be April/May. Then monthly/Bimonthly releases for everything else (Ministry of Thunder adventure book, Golden Book of 101 Immortals supplement, Monkey Companion and Dragons Ascending to Heaven). 2018 is finally the year of the Monkey.

Monkey on Tour!

Another thing to look forward to I’ll be running the Mega Monkey in the form of The Mandate of Heaven at the upcoming 7 Hills (Sheffield March 24-25) and Continuum Conventions (July 20-23), in its three table version. Then Mandate gets retired and Ministry of Thunder takes over for a short run over Furnace (Sheffield October 7-8 ) and possibly Dragonmeet..

Monkey Quickstart

This is done but I’ve been holding off releasing this publically until one month before the rulebook book is ready. This 50-page pdf has a concise version fo the main rules, enough to play an included example adventure with two sets of four premade characters. The first set being the characters from the book, i.e. Monkey, Pigsy, Tripitaka and Sandy. The other being the sort of diverse set of four characters you can create using the rules in the main rulebook.

Finally, if all this isn’t enough to cheer you up during the grey month of January, here’s the last bit of art that Dan Barker did for the main rulebook, the Boy-God Demon Hunter Prince Natha.

 

 

 

Updates on Monkey and the Mandate of Heaven

This Monkey Monday I’m busy updating the Kickstarter backers of where I’m up to.

Monkey the Roleplaying Game has gone to final proof is more or less art complete (in the sense I might go “Oh I need a picture of the Jade Emperor!” i.e. last minute stuff) and I’m expecting to have the pdf out and to backers just before or just after Christmas.

Here’s the Wind Lord Feng Po as drawn by Peter Frain, one of the last batch of art.

Feng Po, a wind immortal, by Peter Frain

The Mandate of Heaven got its first run through of all three worlds running on three separate tables running in parallel at Furnace back at the beginning of October.

The Great Hall of Games!

Intermission snacks!

Dan Barker has done illustrations of all 15 pre-made characters.

Here’s Inevitable Sunshine from the Western Heaven.

 

 

Visiting Chinese Hell for Research Purposes

Over a day and a half, while I was researching for the Mandate of Heaven (which I co-ran with +John Ruddy and +Lynn Yin at Furnace in Sheffield last weekend), I’ve learnt what an absolutely fucked place/concept the Chinese 10 Courts of Hell are.

A place of torment where a system of Judges assigns you a very specific chamber of hell to be burnt/cut/pulverised in. And where after serving your sentence you drink the soup of forgetfulness and get reincarnated according to the rules of Karma into your next life. So a basic mix of extreme bureaucracy, the tales of red tape gone wrong are amazing, and demonic fury.

But what really gets me is the little touches. Such as the City of Innocents, where souls of those murdered, raped, etc get to live out their time watching the punishment of their tormentors in life!

Its all meat for the grinder, but I wonder how I’m going to keep Monkey’s usual light comedic tone, without it all going Carry on Hellraiser!

Especially with player characters like The Horse That Rots, picture by +Daniel Barker

The Horse that Rots, by Dan Barker

The Mandate of Heaven at Furnace

Furnace this weekend coming, so here’s the information about the three tables that the Mandate of Heaven runs across.

Information for players

You will need to sign up for a ‘table’.  This means we’ve got table allocation done before the game starts and we can get down to playing as quickly as possible.Have a read of the intro for the adventure being run on the table, the type of player characters (or immortals as we call them in Monkey) and the Style. The last bit is important. When we sat down to discuss the game, and who was running which table it became clear that not only the tone of each table would be different due to the setting/city, but the style of each Narrator would be different. Therefore we’ve tried to sum up this up in as Style.  Please bear this in mind when you sign up.

Note none of this changes the tags that I provided Elaine with initially:  Comedy, Humourous, Hyper Asian Action, Chatty, Mythic, Rules LIte.

Even the 10 Courts of Hell, still broadly fits these tags, despite its darker tone.

If you have pre-booked, please let me know (newt@d101games.com) which table before the convention.

Table 1: The Western Heaven

Trouble in the Peach Garden

Narrator: Lynn Yin

Game Description

Someone has been stealing the peaches of immortality from the Queen Mother of the West’s garden. You’ve been summoned to her court for an audience.  While her two tame(ish) Tigers prowl in front of her, she explains that with the Peach Party to which all the august immortals of the Western Heaven are invited to coming up this is not a good thing. She remembers the last time when ‘you-know-who’ stole peaches and spoilt the party for everyone. She clenches her fists and fiercely proclaims that this is not to happen again! Therefore, she is dispatching your small group of investigators from the Ministry of Thunder to the Peach Garden to find out what is going on. 

Who are the player immortals?

Members of the Ministry of Thunder, who are responsible for investigating and supernatural crimes in both the Western Heaven and on Earth. They report to the monstrous bat-winged and crow-headed Lei-Gong, the God of Thunder.

Where is the table?

The Celestial City. This is the capital city of Western Heaven floating in the clouds above the holy mountain of Kunlun. Its buildings are made of Jade and precious metals. From its public fountains, flowing liquid silver and gold.  It is a top-down city where the palaces of the Jade Emperor and the Queen Mother of the West, sit at the top. Then you descend through the palaces of the greater immortals, then the administrative hub of Ministries, private gardens and public parks and finally the residences of lesser immortals, such as the player immortal.

Style

Schemeing political intrigue, smart social intrigue, punctuated by Kung Fu takedowns.

Table 2: Earth, Chang ‘an capital of Tang China

Peaches! Peaches! Who will buy my Peaches!

Narrator: John Ruddy

Game Description

You stand In the back room of the City God’s Temple. A ragtag group of civic immortals, responsible for the smooth running of the great cosmopolitan city of Chang’an the capital of the great Tang Empire. Your boss, Little Wing the City God is notably agitated. Normally he’s engrossed in the city’s vibrant culture, it’s beautiful fashions and good food from the Empire and beyond. But today he’s worried by reports that Peaches of Immortality have been going missing from the Queen Mother of the West’s garden up in the Western Heaven. The fact that one of the local Triads has been trying to sell “Peach Treasures” to local dignitaries and underworld figures is an unhappy coincidence that he can’t ignore. They are doing it openly in the Great Market! Without a license! What if a demon was ever to eat one!

Poor dear is practically in tears, guess who is going to be assigned the job of catching the villains and squaring it with them upstairs in Western Heaven?

Where are you?

Chang’an the cosmopolitan and peaceful capital city of the Tang Empire. Where Chinese citizens, rub shoulders with Turkish merchants and other foreigners from beyond China’s borders, which are at the highest during this dynasty. This is a walled city, made up of districts whose inhabitants maintain mudbrick walls, and keep the businesses and purpose strictly contained. Visit the Temple Districts, where Taoist and Buddhist temples co-exist peacefully. The Administrative and Pleasure Districts sit side by side, and the walled Imperial city of the Emperor’s court dominates the Northern Part of the city.

Who are the player immortals?

The staff of the City God, Little Wing, who is responsible for maintaining balance and Harmony within the Imperial Capital, unseen and unnoticed by the mortal populace.

The sign hung on the wall above the City God’s desk, does it not say?

“FOR HEAVEN’S SAKE. DON’T SCARE THE MORTALS!!!”

Style

Humorous and to the point investigation, mixed with fast-paced Kung Fu action.

Table 3: You Do, The City of Darkness

Something is just too Nice here

Narrator: Newt Newport

Game Description

The Twelve Hells aren’t meant to be soft on the damned.  They are supposed to be places of pain and suffering where evildoers are punished for their crimes on earth, in a hell particular to their crime, for a set amount of time, until finally they drink the potion of forgetfulness and are reincarnated into a new life.

Its ruler, King Yama, is furious. Something is not right in the Twelve Hells. Recently It’s not all screaming and eternal torture.  There seem to be outbreaks of harmony and order. There are even tell-tale signs of sweetly perfumed flowers blossoming in the usually despairing dingy soot infused atmosphere. He can smell the faint whiff of Hope.

The absolute ruler of the Ten Courts wants you to investigate this…’niceness’ and put a stop to it.

Where are you?

You Do, literally the City of Darkness. Similar in structure to the Chinese Cities on Earth above, it is surrounded by perpetual and total darkness. Within its walls are the Ten Courts where the dead are judged by the Judges of Hell and then sent to one of the Twelve Hells specific to their crime. Beneath the city is the is the Incessant Hell, a vast cube buried in the dark earth where criminals whose crimes put them beyond redemption are held for all eternity.

Who are the Immortals?

You are Demons of the Ten Courts of Hell. Responsible for punishing the evil doers, guarding the damned, and capturing escapees. You report to one of the Ten Judges of Hell.

Style

Dark Comedy, Sinister Black Humour, Bone Crunching Action.

 

This is my interpretation of the Story, Make it Yours

This following fragment is from the Narrator’s advice chapter, where I talk briefly about the tricky issue of presenting the setting information. For many role playing games, setting information is portrayed as an unassailable beacon of truth. For many reasons, this isn’t the case in Monkey. If you want to learn why and how the game deals with this, read on:

The biggest mistake I made in presenting the first version of this game was that I expected everyone to have read the novel and be on the same page with their appreciation. I believed, wrongly, that there was a homogeneous presentation of Monkey King, mainly because I had only been exposed to a very limited selection of the adaptations of the tale (mainly the 80s Japanese TV Series and the Arthur Whaley translation Monkey). This assumption was a mistake since the Monkey King is a Chinese culture hero, in the same way as Robin Hood is to the English, and there are numerous TV series, films, comics and translations of the novel. Some of them stick faithfully to the book, and some are the creator’s take on the tale. The sources that I give in the Bibliography section of the game are the sources I pulled on when putting together this second incarnation of the game. It’s a much broader selection of media, which has had an enormous impact on how the game is written, from the narrative frameworks, the assumptions surrounding the non-player immortals, to the game mechanics themselves. It’s still just a drop in the ocean of the massive body of work that’s been worked on and reinvented over hundreds of years.  Thousands if you take into consideration that the Journey to the West incorporates earlier folk tales that have blended with the historical journey of the real life ‘Tripitaka’ who travelled the Silk Road to India to collect the lost scrolls of Buddhism.

Your experience with the Tale of the Monkey King may be different than mine. It might be more detailed, or this may be that this is the first time you have come across him. The important thing is that you don’t let your level of knowledge put you off. Read the book, follow the rules and guidelines and play the game. Between you and your players co-creating the story of your little band of Pilgrims as they go to Inidia to collect the lost scrolls.