Join the Monkey Army!

OK.

So UK Games Expo has been and gone, summer is here and no sign of the Kickstarter or even a low-key release of the Monkey 2nd Incarnation.ย  Mainly to be fair because I’m still finishing of the behemoth of Old School Gaming that is Crypts and Things Remastered (which should see the pdf in backers hands in July).

Progress has been made. After two or so years of playtesting at cons the central conflict resolution mechanic has been polished and streamlined, character generation as first session of play has been playtested at my home game and many other bits and bobs have been done. It all just needs that chunk of time for me to write it up and ease it into the existing text.

My home game is on hiatus, because two members are actually in China at the moment, one of whom, the indomitable Lynn, not returning until September.

I’m keen not to loose momentum despite this. I’m also conscious that there’s a small core of Monkey fans who are impatient for me to release the game. So help me help you by joining the “Monkey Army”. This will give you access to the playtest rules , pre-generated characters of the Four Pilgrims (Monkey, Sandy, Pigsy, Tripitaka) as well as a chance to feedback what you think of the new rules and results of your own playtesting. As the text develops I will send updates out to Monkey Army members and if you actively help me you’ll get a free complementary copy of the game in print and pdf.ย ย  The only thing I ask is that you have your own copy of the current rules (available in print/pdf via DriveThruRpg.com or directly in print/pdf from me ยฃ10 free postage in the UK) that you keep what I send you to yourself (you can blog about it, but no posting the text on the internet). No time wasters or jokers need apply ๐Ÿ˜‰

Drop me a line at newt@d101games.com with the subject line “Join me up to the Monkey Army”

One man who was hammering down the door to join up and contribute was Dan Barker ,who long time Glorantha fans will remember for his covers and internal art for Tales of the Reaching Moon. Well I’m pleased that Dan will be joining Peter Frain in the Art Department for Monkey the 2nd Incarnation.

Here’s the piece that he did to secure the gig

Monkey riding his cloud by Dan Barker

Monkey riding his cloud by Dan Barker

 

2nd Incarnation Rules Changes

One of the big drivers for doing the 2nd Incarnation of Monkey was a clean up and streamline the rules. Not that the rules were by any means awful, but there was certain areas where they could do better. Also they where very much of the early 2000s School of Narratist gaming and by now even the games that where part of that movement (HeroQuest, FATE spring to mind) have undergone changes to make them more accessible and easy to play. Just look at FATE Core or HeroQuest Glorantha and you’ll see where I’m coming from here.

The main changes are:

  1. Play one Card. If you want to upgrade to Monkey 2 the quickest change you make is you now only play one card out of all the cards you draw from various sources. This makes the game much more manageable, no more large spreads of Action Hands cluttering up the table and no more fiddly maths adding up the totals of cards.
  2. Fortune and Virtue are now gone and have been replaced by Te. This is a chinese term thatย  represents Personal Power and Virtue, This allows more experienced characters to draw extra cards and take control of the narrative via Stealing the Scene, like fortune did before, and is a measure of how in tune with the Universe they are.
  3. More supportive frameworks for creating Scenes and Non-Player Characters, so that the Narrator can improvise and fill in the gaps in their adventure plan at a moments notice without breaking a beat.
  4. Mook rules! Take down hordes of nameless demon extras with a round house kick or get overwhelmed as they mob you!!

 

Monkey Goes to HateCon One

Daniel Barker, long time fan and convention Games Master, took the current Play Test Draft of Monkey 2nd Incarnation out for a run at London’s HateCon One on Saturday.ย  Sounds like he had a good time ๐Ÿ™‚

OK, I ran it twice. Both went well. I liked the new mooks/goon mechanic. It meant players often got overwhelmed by mooks. in the first play through soldiers over ran Pigsy and tried to steal him off. In the second game Pigsy (again) got caught by bandits and was barbecued with honey but the “lovely ladies” saved him.

Play is much smoother, though people tended to stack a lot (trying to find ways to use every single ability at once). Monkey in both play throughs wanted to use his staff AND cloud all at once while using Kung Fu mischievously.[Newt: This is an area that needs tightening up in the current draft].

Some players didn’t get that being in “combat”ย  didn’t mean that they needed combat skills.[Newt: The final draft will give more examples of this] That said Tripitaka being 2 strikes down against a lustful demon only to deny the world of maya as she tried to strip him of his skin was pretty awesome. The second Triptaka was the epitome of party poopers, constantly giving sermons on right thought/action, and often bored parties of goons into submission
everyone seemed to enjoy, and one player, Lloyd was eager to see what the new rules were like. He liked the changes muchly, and told me tell you to pull your finger out ๐Ÿ˜‰

All said and done, I’d run this version in a heart beat.

Monkey Monday: Happy Year of the Monkey!

As we enter the Chinese Year of the Fire Monkey, the 2nd Incarnation of Monkey is imminent.

Probably not as imminent as Monkey would like (he is an impatient chap you know) but rapidly approaching all the same.

The plan is to kickstart the book, mainly to pay for production costs, but also to give it the full glow of publicity that it deserves and fund a few other things (such as the Ministry of Thunder Scenario pack and a chapter about Mortal Heroes – which will let you play Wuxia adventures inside and outside of the Journey to the West setting).

As well completely replacing all the internal art the game itself is getting a makeover. Rules are being simplified and honed so not only do they better match the quick-fire gameplay, but they also guide you through the story of the Journey of the West without falling victim railroading or hand waving. My write up of the new character generation process is a good example of this. There will be more posted on the blog in the run up to the Kickstarter.

But I can’t kickstart Monkey 2nd Incarnation until I’ve shipped Crypts and Things Remastered, which I’m currently looking at doing in March.

So as long as C&T goes to plan, I’m looking at the very appropriate April 1st 2016

The Pilgrims by Peter Frain

The Pilgrims by Peter Frain

Monkey Monday: Using the new character generation system

This character generation example follows the new character generation method of five story steps.

Each step is played out one to one with the player, and you go round the table doing each step with each player before moving on to the next step. As you go through each step you build up the story of the character, and for new players you explain the basics of the setting as you are playing the story. No more half and hour monologues from the Narrator explaining the ins and outs of the Western Heaven ๐Ÿ™‚

At the end of each story Step, you assign game objects to the character. Game Objects are their Attitudes, their Proffesions, which tell you broadly what skills they have, and Magical Powers/Tools.

Finally you play out an Action, in the form of a challenge to the characters. Cards may or may not be pulled to resolve the action, but if you do you use the Game Objects which are already written down.ย  Other players sit back and listen, but what we found useful in so far to explain why the group was together was for other players to mention their relationships to the others characters ofstage. For example after the first character told their story of what they did in heaven, the other players mentioned that first character in their stories.

Step 1 Origins

The four elements acted upon a stone egg, and from it a Stone Monkey was born!
He joined a tribe of Monkeys who he meets shortly after.

Origin: Animal Spirit

Monkey’s first Challenge

One day the tribe came across a huge waterfall cascading down a mountain. They were curious. The cheeky stone Monkey, suggested that whoever could jump up to the top of the mountain and see what was there would become king of the tribe. Several large apes tried, but only the Stone Monkey succeeded and became their king!

First Profession: Monkey Kung Fu (Mixed Style)
Attitude: Cheeky(Yin)

Step 2 Going to Heaven

After a while Monkey realised that like all mortals he would grow old and die. This made him sad.One of the Elder Apes seeing the normally exuberant Monkey depressed asked him what was wrong and after Monkey admitted his troubles he suggested that Monkey find a wise Taoist Sage to teach him the arts of immortality. Therefore after travelling the world of mortals he meets the Patriarch who taught him the Taoist magical arts. Monkey gained his religious name “Sage aware of Vacuity”. Predictably the cheeky monkey got in trouble with the Patriarch, and Up in heaven the wise Planet Venus, advisor of Celestial Jade Emperor, took notice of the rise of power of Monkey on Earth and decided it would be a good idea to invite him up to heaven to keep a closer eye on him. Once in heaven The Great Sage of Vacuity was given the position of looking after the Jade Emperor’s horses. There he is given the name “Great Sage Equal to Heaven”.

Monkey’s 2nd Challenge: Keeping his position in Heaven

Eventually Monkey realised that he had been given a position of little importance and run amok in heaven as a result. The Jade Emperor sent his heavenly armies, led by the demon hunter General Li,the Pagoda Throwing General, and his son Prince Natha to subdue the rebellious Monkey. But alas they were soundly defeated and Monkey was only calmed when the Planet Venus offered him the position of guarding the Peaches of Immortality in the Queen Mother of the Western Heaven’s garden.

Second Profession: Taoist Sage (from his studies with the Patriarch, although I could quite have easily picked Rogue for his lazing about in Heaven).
Second Attitude: Rebellious (Yang)

Patron: Planet Venus
Enemies: Prince Natha and General Li the Pagadoa Throwing General

Step 3 Monkey’s Magical Weapon

One day while lazing around the Peach Garden, Monkey casually remarked to the Planet Venus that a guard such as he should have a great weapon to perform his duties. Thewise planet suggested that he visit the Dragon King of the ???? Ocean, who had a great store of magical weapons. Once there the Dragon King eventually showed Monkey the Great Iron Staff of the Pole Star, which could shrink down to the size of a needle or expand to vast size, and being made of star metal was very heavy. Monkey successfully lifted the staff as if it was weightless, and despite protests from the Dragon King took it as his own.

Magical weapon: The Iron Staff of the Pole Star stolen from the Dragon King of the ???? Ocean.

Monkey’s 3rd Challenge keeping hold of the new magical weapon

Eventually the Dragon King arrived in Heaven to protest the theft of the Iron Staff, and Monkey was sent to King Yama’s realm, the 12 Hells where the dead go, as a punishment. Monkey managed to trick his way out by sneaking out of the Hells and erasing his name from King Yama’s book of the dead, which holds the name of everyone who is dead and the time and manner of their death. Just for the fun of it, Monkey also erased the names of several elder monkeys from Water Cave Mountain.

Step 4 Monkey gets expelled from Heaven

Eventually Monkey got in trouble again, this time for eating the Peaches of Immortality just as they had finished their thousand-year ripening and were expected at Queen of Western Heaven’s party. Once again rather than take responsiblity he runs amok in heaven. This time he is subdued by Buddha who hears the sounds of mayhem from the Eastern (Buddhist) Heaven and decides to come over and help his friends in the Western Heaven. He tricks the egotistical Monkey into racing to the end of the Universe,where Monkey graffiti on four pillars, and Back, when in fact he never left Buddha’s hand, as proven by the graffiti on Buddha’s four fingers. Buddha then imprisons him under a mountain, saying that he will stay there until a Buddhist Monk comes along who needs his help and who will redeem him.

Weakness: Undisciplined: You were promoted to the ranks of the celestial Immortals, yet at every opportunity you were rude and unruly. Eventually, the Jade Emperor expelled you from the Western
Heaven, and ordered you to learn humility and manners on Earth.

Step 5 Monkey is imprisoned on Earth.

Monkey spends four hundred years imprisoned under the mountain. He is eventually freed when Tripitaka arrives, and recruits him as the first of his pilgrim helpers on his Journey to the West

Monkey’s final Profession: Rogue, despite Monkey not doing a great deal while trapped under the mountain (Prisoner) would be a dull choice, so for his final profession we are going to choose one that is in keeping with his actions that got him there.

Monkey’s final character sheet looks like this:

Monkey

Origin: Animal Spirit
Attitudes
Yin Cheeky
Yang Rebellious*

*Being of Animal origin Monkey relies a bit more on his natural instincts, which means his Professions below have slightly lower values, but to compensate has a dominant attitude which gives double the card bonus during Actions.

Professions:
Monkey Kung Fu (Mixed Style) 2
Taoist Alchemist 1
Rogue 2
Weakness: Undisciplined

Magic
Magical Weapon: Iron Staff of the Pole Star
Powers: Flight, Shape changing.
Monkey also wears a Golden head band that was placed there by the Goddess Kuan Yin, the Goddess of Mercy, so that Tripitaka can use to force him to behave by invoking the Headache Sutra, which causes the headband to painfully constrict.

Hurrah its Monkey Monday!!

Welcome to Monkey Monday which from now on will be a fairly regular update of what is going on in the world of Monkey. Furture Monkey Mondays will feature reports from my home Sunday playtests as well as bits about the ongoing development of Monkey the 2nd Incarnation.

Art Update

This week I give the joyous news that Peter Frain has completed the first assignment of new art for the game. I asked Peter to do individual pieces of the four main characters form the Book/TV Series. This he has done to an outstanding job, surpassing even his high standards. Four black and white line pieces of each character and a group shot of Monkey, Sandy, Pigsy and Tripitaka have been complted, and out of the group shot Peter pulled this individual illustration of Monkey which I asked him to colour. Gowan click on the croutching Monkey and you’ll see him magically grow in size!

cropped-m2-sun-crouch-color-jpeg.jpg

Hello new Monkey Fans!

Theย  Super Asian Blast Bundle of Holding which saw Monkey featured in it has seen 650 new downloads of the pdf since it ran. Which means 650 new Monkey fans! I’ve already had eager souls who bought the game via the Bundle ask when 2nd Incarnation would be out. If you are new to the game sit tight, add the blog to your reading list ( via the Subscribe via Email box) and you’ll see how I’m growing the game to be more fun, easier to play and more colourful in its presentation ๐Ÿ™‚

Ongoing playtests

Well I’ve started my home group on the Journey to the West using the 2nd Incarnation changes, and last session was the new playable character generation. This method sees the players actually play through character generation,ย  actually drawing cards to resolve Actions during key steps of their character’s back story, It was lots of fun and I’ll write it up in more detail for a future Monkey Monday ๐Ÿ™‚

If you see Buddha on the Road

This is the convention game I ran at Furnace last month. It ran to a group of four players, playing the Pilgrims (Monkey, Sandy, Pigsy and Tripitaka) on a Saturday night, where to be honest after a day of hyperactive GMing and a social with Hobgoblin Beer on tap the night before I was a bit worse for wear. But I need not have worried. The Monkey is designed to give the players lots of freedom to play the game they want, while emulating the source material, without the GM being heavy handed, and the player’s got into the swing of things and carried the game with much gusto. I introduced the new tweaked rules for 2nd Incarnation, and a new way of dealing with large groups of opponents naturally arrose from the game. So much fun was had by all. I’ll do a more indepth write up of the game for a future Monkey Monday.

So that’s it for now.See you next Monday ! ๐Ÿ™‚