by Newt | Jan 8, 2017 | 23 Days of Monkey, 2nd Incarnation Development
How I know Jon Hodgson, one of the leading lights at Cubicle 7 and more roleplaying/gaming art credits than I can comfortably fit in my head, from his time as the ‘comic specialist’ in the mighty Travelling Man shop ( a glorious den of gaming, comics and...
by Newt | Jan 6, 2017 | 23 Days of Monkey, 2nd Incarnation Development
As our journey nears its end, time to talk about another of the artists who will be working on the book : Dan Barker. I’ve been a big fan of Dan Barker’s work since I came across him in the classic Tales of the Reaching Moon fanzine for the gaming world of...
by Newt | Jan 5, 2017 | 23 Days of Monkey, 2nd Incarnation Development
Today we look at how adventures work in Monkey. How Monkey supports the narrator creating them, and how the Players can drive and take control of the structure in play. Adventures in monkey come in two different forms: Scripted Adventures and Adventure Seeds. Scripted...
by Newt | Jan 5, 2017 | 23 Days of Monkey, 2nd Incarnation Development, Convention Games
Today I’m going to talk about the most ambitious game of Monkey I’ve ever written – The Mega Monkey. I’m planning to run the whole thing at 7 Hills convention in April, after play-testing it with my home group. I’ll also run it again at UK Games Expo, but I’ve yet to...
by Newt | Jan 3, 2017 | 23 Days of Monkey, 2nd Incarnation Development
OK a controversy provoking title for today’s post, but It struck me while researching for the game all the spinoffs that have come off for the book and my own enduring love for it, that it shares many of the traits that make the Star Wars films so popular. The...
Recent Comments