by Newt | Jan 5, 2017 | 2nd Incarnation Development
Today we look at how adventures work in Monkey. How Monkey supports the narrator creating them, and how the Players can drive and take control of the structure in play. Adventures in monkey come in two different forms: Scripted Adventures and Adventure Seeds. Scripted...
by Newt | Jan 5, 2017 | 2nd Incarnation Development, Convention Games
Today I’m going to talk about the most ambitious game of Monkey I’ve ever written – The Mega Monkey. I’m planning to run the whole thing at 7 Hills convention in April, after play-testing it with my home group. I’ll also run it again at UK Games Expo, but I’ve yet to...
by Newt | Jan 3, 2017 | 2nd Incarnation Development
OK a controversy provoking title for today’s post, but It struck me while researching for the game all the spinoffs that have come off for the book and my own enduring love for it, that it shares many of the traits that make the Star Wars films so popular. The...
by Newt | Jan 3, 2017 | 2nd Incarnation Development
Today we look at the third of the four pilgrims, the ever downbeat Sandy. Sandy was once a Marshall of the Armies of Western Heaven until he broke the Jade Emperor’s Jade bowl at one of his parties. Cast out of heaven he became a water demon, preying on passing...
by Newt | Jan 1, 2017 | 2nd Incarnation Development
A short post here about some audio delights I’ve found for Monkey. First off is a Audio book of the Arthur Waley translation ( an abridged version featuring only 30 chapters of the 100) that is commonly available in book form via the Penguin Classics serries...
by Newt | Dec 31, 2016 | 2nd Incarnation Development
Today we look at player Immortal creation. This character generation example follows the new character generation method of five story steps. Each step is played out one to one with the player, and you go round the table doing each step with each player before moving...
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