by Newt | Mar 8, 2018 | 2nd Incarnation Development
I’m pleased to announce that last night I completed my final pass of error checking through of Monkey 2nd Incarnation. Its been a good 2 years since I made the dedicated decision to do a 2nd edition of the game and after all the hard work put in, not only by me...
by Newt | Jan 22, 2018 | 2nd Incarnation Development, Monkey Monday
So said one of my Kung Fu teachers many moons ago, when we turned up with long faces, and miserable spirits to class one cold January evening. I then went on to have one of the most fun and enjoyable classes I ever had. As a result, I find that sentence a nice little...
by Newt | Nov 13, 2017 | 2nd Incarnation Development, Monkey Monday
This Monkey Monday I’m busy updating the Kickstarter backers of where I’m up to. Monkey the Roleplaying Game has gone to final proof is more or less art complete (in the sense I might go “Oh I need a picture of the Jade Emperor!” i.e. last...
by Newt | Aug 21, 2017 | 2nd Incarnation Development, Monkey Monday
This following fragment is from the Narrator’s advice chapter, where I talk briefly about the tricky issue of presenting the setting information. For many role playing games, setting information is portrayed as an unassailable beacon of truth. For many reasons,...
by Newt | Aug 14, 2017 | 2nd Incarnation Development, Monkey Monday
Gosh, it’s been a while ( summer holidays and all that), but work continues getting the core rule book together. One of the new pieces I’ve written for the second version of the game is a section that allows you to create your version of the Tang Monk,...
by Newt | Jul 7, 2017 | 2nd Incarnation Development
I’m trying very hard not to make Monkey a dissertation on Eastern Religion/Philosophy (even on a personal level) since that would completely defeat the purpose of it being a game. Every now and again I’m having to dip into the more intense explanations to...
Recent Comments